Lex Æterna

The eternal battle

Basics

The Game

Lex Æterna is a turn-based monster brawl that can be played via the twitch chat. It may be a hommage to a few of our favorite monster battle games of the past mixed with some of the more fun mechanics of turn-based JRPGs.

Basic Gameplay

The game is turn based. Each turn the opponents can attack each other with their monsters.

Each monster has 3 stamina point wich can be used to cast spells. Stamina is your main ressource for casting spells and is reset each turn.

One of Lex Æterna’s key features is the trinity-cast-system, which may or may not be inspired by a great JRPG, spells deal more damage if they are re-casted. This bonus can stack up to 3 times and persists trough each turn as long as no other spell is casted in between.

The main goal of the game is to get your opponent down to zero HP. Duh.

How to play

Basically you join the twitch channel.

Once you did that you may choose a starting monster by typing !start <ELEMENT> in the chat.

The following elements are available:

  • !start light
  • !start darkness
  • !start water
  • !start plant
  • !start fire
  • !start earth
  • !start wind
  • !start organic

for more information regarding elements see below.

Once you got your starter you can join the matchmaking queue by typing !join and leave it by typing !leave.

If you monster is currently in a duel any of the following the letters in the chat will be interpreted as commands: Q W E R S

  • Q will selected Q-Spell
  • W will selected the W-Spell
  • E will selected the E-Spell
  • R will selected the R-Spell
  • S or skip will Skip the remaining stamina points and end your turn.

you may type a abitary combination of those like qqs or q q s or E E E. Casing and spaces do not matter.

I guess the easiest way to figure it out is just to try it…

https://www.twitch.tv/play_lexaeterna

Elements

Of corse no great monster brawl is complete without elemental types. Each monster can have one elemental types - and you might have guessed it - elements may be strong or weak against another element.

Light

Lights weaknesses are:

  • Light
  • Water

Light excels against:

  • Darkness

Darkness

Darkness weaknesses are:

  • Light
  • Fire
  • Earth

Earth

Earthes weakneses are:

  • Darkness
  • Plant
  • Wind

Earth excels against:

  • Water
  • Fire

Fire

Fires weaknesses are:

  • Light
  • Water
  • Earth

Fire excels against:

  • Darkness
  • Plant

Plant

Plants weaknesses are:

  • Darkness
  • Fire
  • Wind

Plant excels against:

  • Light
  • Earth

Water

Waters weaknesses are:

  • Plant

Water excels against:

  • Fire
  • Wind

Wind

Winds weaknesses are:

  • Water

Wind excels against:

  • Plant
  • Wind

Organic

Organics weaknesses are:

  • Light
  • Darkness

Oragnic monsters do not excel against any other elemental type, but have almost no significat weaknesses overall.

Overview

Heres a rough overview of how well elements do against each other

Light Darkness Water Plant Fire Earth Wind Organic
Light - ++ ~ - ~ - ~ ~
Darkness - ~ ~ ~ - - ~ ~
Water ~ ~ ~ ++ ~ ++ ~
Plant ++ ~ - ++ - ~
Fire - ++ ++ - ~ ~
Earth ~ - ++ - ++ - ~
Wind ~ ~ - ++ ~ ~ ~+ ~
Organic - - ~ ~ ~ ~ ~ ~

Monsters

This monsters are currently avaiable in the game:

Aten

Light

Railos

Darkness

Obia

Water

Lazia

Plant

Luctic

Fire

Hakura

Earth

Elio

Wind

Niblas

Organic

Spells

Lex Æterna has a “Spell-Slot”-System. This means each monster has 4 slots to carry spells which can be choosen. There is no restriction in what spell which monster can carry, but penalities may occur if the type does not do well with the spell type.

Available Spells


Joint Beat

1/1/1
Active

Parrying

5/25/50 % chance to deflect 5/25/50 % damage
1/1/1
Active

Vulcan

2/2/2
Active

Stone Curse

2/2/2
Active

Firewall

1/2/3
Active

Heavens Drive

1/2/3
Active

Cancel

Has a 50/80/95% chance to block next attack
3/3/3
Passive

Snowblind

Boosts the following attack if its of type light by 10/15/25%
1/2/2
Passive

Devour

Might steal 1/5/10% of enemies stats
1/2/2
Active

Water Rift

1/2/3
Active

Excess Growth

1/2/3
Active

Ember Stick

1/2/3
Active

Slumping

1/2/3
Active

High Wind

1/2/3
Active

Maul

Might block the next attack
2/2/3
Active

Radiation

Heals 20/30/50% of hp
2/3/3
Passive

Event Horizon

After Event Horizon is casted it will be casted again next turn
2/3/3
Active

Epiphora

Has a 5% chance of increasing initative
1/2/3
Active

Synthesis

Has a 5% chance of healing 5%
1/2/3
Active

Glow

Has a 5% chance of increasing elemental attack
1/2/3
Active

Soil Sling

Has a 5% chance of increasing elemental defense
1/2/3
Active

Aviate Foil

Has a 5% chance of increasing attack
1/2/3
Active

Kioku

10/25/50 % chance to hit twice for 5/10/20 % of dmg
1/2/2
Active

Decompression

Increases defense by 50 / 70 / 90 for the next turn
2/2/2
Passive

Swift Strike

1/2/3
Active

Insolated Glowing

Has a 10 % chance to get 10 % blowback
3/3/3
Active

Hydraulic Hit

Has a 10 % chance to get 10 % blowback
3/3/3
Active

R*

If full trinity cast bonus is reached adds 10 % hp
1/2/3
Active

Bloodlust

Has a chance of leeching 3/10/20% dmg
1/2/3
Active

Adamantium

Boost HP by 3/5/10 %
1/2/3
Passive

More

For further information you check out the FAQ or the twitch channel.